Thursday, March 10, 2011


The Charr are the Spartan equivalent in the Guild Wars world. The Charr are huge feline-like warriors that originated in the same area as the Human race. The Charr race was first unified by Khan-Ur, however once the Humans started stealing their southern territory they unified as a result of their hatred of the Humans. Upon Khan-Ur's assassination the Charr forces were split into four legions, lead by Khan-Ur's sons. Ever since this the Charr were organized into legions there has not been any success at unifying the race until the dawn of the Charr Gods.

The Charr believed that the only reason that the Humans were able to stave off their advances was because of their six Gods, as a result the Charr started to search for their own Gods. They found monsters, called titans, and began to refer to them as their Gods, as they gave the Charr great power. The Charr shamans of the Flame Legion lead the religious fervor and once again unified the Charr under their new deities, the titans. *SPOILER* The titans gave the Charr the power to summon the Foefire and destroy The Great Northern Wall, the only obstacle between the Charr and Humans. Once destroying the wall the Charr overran the Human forces and forced many of them to flee to Kryta. *SPOILER*

The Charr were being decieved by their new Gods and were being forced to be sacrifice their greatest warriors. *SPOILER* At the end of the Tyrian campaign the titans were completely destroyed and the Charr began to view all religion, and everything in the world, very critically. *SPOILER* In Guild Wars 2 the Charr race is an atheistic race, and strive to best any being that any race believes is a God.The four legions of the Charr act independently of eachother, Ash, Blood, Iron, and Flame, and one legion cannot rule over the other. The Flame Legion is reportedly in a civil war with the other legions in Guild Wars 2 as a result of the shame they brought to the Charr by bringing "Gods" into their culture.

The Charr view militaristic advancement as the most important aspect within their society and most of their resources are used to fuel that advancement. Farming and trading are usually left to be worked by the weak or injured Charr, both male and female Charr are expected to be warriors and their children are raised by the entire Warband, not only the parents. 

The character customization for the Charr revolve around which legion they are apart of, and who in their Warband they are closest to, and finally what kind of character their father was. There has not been very much information revealed about the Charr in Guild Wars 2, there will be more to come soon. 

Wednesday, March 9, 2011


In the original Guild Wars humans were the most dominant race and could be found in every map and outpost. The humans of Tyria were often directly opposed to the Charr forces that were forced to share the same geographic area as them. This opposition was most clearly evident when the *SPOILER* Charr released a powerful magic called Foefire that destroyed Ascalon City, the human's largest base of operation. *SPOILER* The struggle between the Humans and the Charr will surely be still evident in Guild Wars 2, although the players of Charr and Humans will be able to interact.

Although all Humans share the same physiological traits there are some stratification within their appearances. The Humans of Tyria tend to represent European/American white civilizations. The Humans of Cantha represent Asian civilizations. The Humans of Elona represent African and Arabic or Middle-Eastern societies.

Guild Wars 2 is implementing an entirely new system of character customization, which is based around the character's race. Human characters will start in the outpost Divinity's Reach, which was known as the center of the Human universe. The customization will involve choosing your character's social status, what their biggest regret is, and finally which of the six Human gods they are attuned with.

The religion of the Humans is based around the six Gods, Balthazar, Grenth, Melandru, Dwayna, Kormir, and Lyssa, which were all believed to be deified Humans. Within the original Guild Wars the six Gods played an active role within the lives of Humans; however, in Guild Wars 2 the six Gods have begun to appear more and more infrequently. Because of this many Humans have stopped worshiping the Gods and many of the traditional celebrations, such as Wintersday, may not be celebrated in Guild Wars 2.

Tuesday, March 8, 2011

Concept Art!

As a lack of a better way to start the discussion of the many aspects of Guild Wars 2 I am going to insert some videos on the huge amount of concept art that Arenanet has published. My background depicts a Norn in Raven Form battling a Centaur Ranger. The next posts I put up will be discussing the five playable races that will be available in Guild Wars 2, Human, Char, Asuran, Sylvari, and Norn. The videos were compiled by Youtube user "h0rd3ftW". These videos also feature some of the beautiful music that is found in the original  Guild Wars soundtrack.

Guild Wars Free Trial!

A free trial of the original Guild Wars is available on the Guild Wars website, Join the fight now!
Devona, Aidan, and Cynn destroying some Grawl and Undead.


This blog will be primarily focussed on the upcoming game Guild Wars 2. I will be uploading recent updates and exciting features of GW2 once they have been revealed through the Guild Wars website and the official Guild Wars Wikipedia page, ( and respectively). I will also be commenting on the recent changes and updates in the original Guild Wars along with my progress through them in-game. My main character in Guild Wars is Oy The Faithful and I am a member of the Guild Imperial Haven and the Alliance lead by the Guild Noble Honor. If anyone is interested in joining my Guild or Alliance you can whisper me in-game or leave your contact information in the comment section. This will be my first blog so any advice or comments will be greatly appreciated.